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Saturday, February 19, 2011

Watch the Nokia N8 and iPhone 4 get test tortured to death


When we buy a new phone we are always concerned if its body is scratch-resistant or will it get dirty quickly. That's what we call build quality and no matter your reasons (just enjoying the gadget unspoiled looks or looking for a maximum resale value) it is important.
Enter GadgetStress.com and their vigorous test routines which few phones can survive. This time around they've got their hands on two of the hottest pieces of smartphones you can currently buy and they are putting them through their paces. And those Russians sure know how to make a smartphone cry like a baby!
The tests that the devices go through include dropping on a carpet and tiles, squeezing, bending, general durability, high/low temperatures, scratching, water/beer baths and the list goes on. Now we're not going to get into details about them, we are just going to summarize the results.
The Nokia N8 got owned by the water test and didn’t show great results in the signal strength test, either. It got seriously hit in the drops routine, rebooting and malfunctioning as a result.
   
It did, however, pass the squeezing and the dust tests with flying colors, due to the great aluminum body. Speaking of it, the wear and tear tests didn’t damage it that much, too. Long story short, the guys who tested it weren’t so impressed with its ability to withstand tough attitude, so they gave it 53 out of 100 points.
The iPhone 4 on the other hand passed all the tests successfully. The only thing that it didn’t like was the beer test, short circuit and overcharge tests but those weren't enough to fail it. As a result, the iPhone got the whopping 94 out of 100 points.
 

Now it’s time to grab the popcorn and watch these great tests on video. Here’s the Nokia N8 getting bashed and dropped… a lot.


Tuesday, February 15, 2011

Samsung Galaxy S II: Hands-On


Mobile World Congress hasn't even started, but the next generation of super phones are already being unveiled. Samsung showed off its latest, the Galaxy S II, at its flashy Unpacked event in Barcelona.
 The Galaxy S II sports a 4.3-inch Super AMOLED Plus display, a dual-core processor, and a whole new user interface.
The first thing I noticed when I picked up the Galaxy S II is how thin and light it is. It feels pretty good in hand too; less plasticky that a few of thelast-generation Galaxy S phones. The phone is pretty attractive too with a minimalist, slick design.
The display is absolutely gorgeous: Colors look bright, details are crisp, and the viewing angles seem pretty good. It sports Samsung's Super AMOLED Plus display technology, which we first saw at CES. According to Samsung, Super AMOLED Plus displays have an increased number of sub-pixels by 50 percent and perform even better in bright light than the first-gen Super AMOLED displays. With a 4.3-inch display, the newest Galaxy is 0.3 inches larger in screen size than the older gen phones.
At CES we saw an onslaught of 4G dual-processor phones so it is no surprise that the Galaxy S II has both. I'm also pleased ships with the latest Android 2.3 operating system (also known as Gingerbread). The phone seemed pretty snappy in my brief hands-on tests and video ran flawlessly.
It also sports an 8-megapixel camera as well as a front-facing camera for video calls. I tested the camera out on the floor and photos looked pretty good-at least on the phone's display. The shutter speed on the camera was fast too.
The Galaxy S II has a revamped user interface with an all new Game and Reading Hubs that will be joining the Social and Media Hubs. I really wanted to test out the Game Hub and was disappointed when I couldn't connect to it. I tried on a few demo phones, but no dice. Looks like it isn't ready for prime time yet.
There will be a separate U.S.-specific event tomorrow so hopefully we'll find out U.S. availability and pricing. Samsung delivered its first-generation Galaxy S phones to every U.S. carrier so it is possible that they will do this again with the Galaxy S II. Stay tuned for a full hands-on look at the Galaxy S and more hot phone news out of Barcelona at the 2011 Mobile World Congress!

Sunday, February 13, 2011

Top All-Purpose Laptops


Top All-Purpose Laptops

These laptops can do it all and are a great choice for most notebook users. Ratings and rankings can change due to pricing and technology changes, so check back frequently for the latest info.



1.HP Envy 14

The design of the Envy 14 seems clearly inspired by the MacBook Pro, which is a good thing. This is a powerful, attractive laptop at a reasonable price.
Last Rated: August 16, 2010

2.Asus N53SV

If speed is your passion, you'll like this all-purpose unit from Asus, but its input ergonomics are weak.
Last Rated: January 28, 2011

3.Gateway ID49C13u

Gateway finally racks up some style points with this mainstream laptop, which also delivers good performance.
Last Rated: October 28, 2010

4.Acer Aspire 5741G-6983

A great all-purpose unit with superior gaming potential.
Last Rated: September 23, 2010

5.Dell Latitude E5510

Dell's Latitude E5510 offers new CPU options in the company's low-end 15-inch business line, but for better prices, watch for sales.
Last Rated: August 04, 2010

Sony Unveils PlayStation-Friendly 'Xperia Play' at Mobile World Congress




Sony popped the lid on the industry's worst kept secret this afternoon, trotting out its Xperia Play Android phone at Mobile World Congress 2011 in Barcelona, Spain. You probably know all there is to say about the device at this point, except for one little thing.
It's not a PlayStation Phone. No, really. In fact you won't find the PlayStation logo anywhere on the thing. It's rather an Android "Gingerbread" slide-bottom phone (with PSP-style controls, admittedly a first) that can play PlayStation games.
Well, "PlayStation Certified" games, which means stuff developed using Sony's recently announcedPlayStation Suite, a library of game development tools intended to bring PlayStation software to a much broader array of mobile devices. In other words, Xperia Play is just the beginning.
As anticipated, Xperia Play features a 4-inch multitouch 854 by 480 pixel LCD screen with the standard four Android buttons, a Qualcomm MSM8655 chipset with a single core processor capable of clocking from 123MHz up to 1GHz, an Adreno 205 GPU, 512MB of RAM, a 5.1 megapixel camera, Bluetooth, Wi-Fi, a micro-USB port, a 3.5mm headset jack, 400MB internal flash memory, PSP-style shoulder-buttons, and a slide-bottom gamepad with PSP-style controls to either side of an oblong touchpad accessed with your thumbs (think thumb-nubs without the nubs).
Games designed for the phone should look pretty sharp on this sort of hardware, though nothing likewhat's coming with Sony's NGP, which sports processing architecture several orders of magnitude more powerful. You'll be able to purchase new games by accessing an online Sony Ericsson store.
In a move sure to induce yawns from serious gamers, Sony's Kazuo Hirai said the phone would come preloaded with "legendary" PS One games. For those who don't know what a PS One is, remember the original 1994 PlayStation? That.
And expect "legendary" to be a matter of taste. Final Fantasy VII was the second-bestselling game on the original PlayStation, but it's a mess to play on the PSP or PSPgo: Already-pygmy characters dwindle to pinpricks as you attempt to maneuver them through confusingly complex pre-rendered backdrops. That, and PS One games were designed for old-school TVs, meaning you'll have to grapple with ugly pixel interpolation and formatting (non-anamorphic) limitations.
Sony says they'll launch with 20 publishing partners and offer 50 games at launch, though based on what Sony showed today--stuff like Guitar Hero, Dead Space, and Assassin's Creed--expect mostly ports out the door, not Xperia Play exclusives.
Sony said the Xperia Play should ship globally in March, and that they'll launch in the U.S. on Verizon.
The takeaway: Sony wants PlayStation games pretty much anywhere publishers care to sign up for their new PlayStation Certified program. For the moment, that means Android, and for now, Xperia Play. Expect other Android mobiles (and who knows, perhaps other platforms) to follow.
The company also wants to define itself as superior to Apple's iPhone, which Xperia Play is from a gamer's perspective. Assuming a similar games library and similar application pricing, what would you rather have? A 3.5-inch touchscreen? Or a 4-inch touchscreen with an alternative slide-out gamepad that employs familiar d-pad and button controls?

































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GENERAL2G NetworkGSM 850 / 900 / 1800 / 1900
3G NetworkHSDPA 900 / 2100
 HSDPA 850 / 1900 / 2100 / 800
Announced2011, February
StatusComing soon. Exp. release 2011, March

SIZEDimensions119 x 62 x 16 mm
Weight175 g
DISPLAYTypeLED-backlit LCD, capacitive touchscreen, 16M colors
Size480 x 854 pixels, 4.0 inches
 - Touch sensitive gaming controls
- PSP like gaming buttons
- Accelerometer sensor for UI auto-rotate
- Proximity sensor for auto turn-off
- Multi-touch input method
- Timescape UI
SOUNDAlert typesVibration, MP3 ringtones
LoudspeakerYes, with stereo speakers
3.5mm jackYes
MEMORYPhonebookPractically unlimited entries and fields, Photocall
Call recordsPractically unlimited
Internal400 MB, 380 MB RAM user-available
Card slotmicroSD, up to 32GB, 8GB included
DATAGPRSYes
EDGEYes
3GHSDPA, HSUPA
WLANWi-Fi 802.11 b/g/n, DLNA
BluetoothYes, v2.1 with A2DP
Infrared portNo
USBYes, microUSB v2.0
CAMERAPrimary5 MP, 2592Ñ…1944 pixels, autofocus, LED flash
FeaturesGeo-tagging, touch focus, image stabilization
VideoYes, WVGA
SecondaryYes
FEATURESOSAndroid OS, v2.3 (Gingerbread)
CPU1GHz Scorpion processor, Adreno GPU, Qualcomm MSM8255 Snapdragon
MessagingSMS (threaded view), MMS, Email, Push Email, IM
BrowserWAP 2.0/xHTML, HTML
GamesYes + downloadable, motion & gesture gaming
ColorsBlack, White
GPSYes, with A-GPS support
JavaVia third party application
 - SNS integration
- Active noise cancellation with dedicated mic
- Digital compass
- MP4/H.263/H.264/WMV player
- MP3/eAAC+/WMA/WAV player
- Google Search, Maps, Gmail,
YouTube, Calendar, Google Talk
- Track ID
- Organizer
- Document viewer/editor
- Flash Lite support
- Voice memo/dial/commands
- Predictive text input
BATTERY Standard battery, Li-Ion 1500 mAh
Stand-byUp to 425 h (2G) / Up to 413 h (3G)
Talk timeUp to 8 h 25 min (2G) / Up to 6 h 25 min (3G)
Music playUp to 31 h